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Pull requests: bevyengine/bevy

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Pull requests list

Make Gizmos::rect_2d and primitive_2d draw the joint of the first corner of closed shapes A-Gizmos Visual editor and debug gizmos C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22085 opened Dec 10, 2025 by uckelman Loading…
spec_v2: migrate line gizmos A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22072 opened Dec 9, 2025 by ecoskey Loading…
spec_v2: migrate Skybox A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22071 opened Dec 9, 2025 by ecoskey Loading…
spec_v2: migrate TAA A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22070 opened Dec 9, 2025 by ecoskey Loading…
spec_v2: migrate CAS A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22069 opened Dec 9, 2025 by ecoskey Loading…
Visibility for retained gizmos A-Gizmos Visual editor and debug gizmos C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22053 opened Dec 7, 2025 by blamelessgames Loading…
Adds ViewportCoords Scene to examples/testbed/ui, Removes viewport_debug example A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples C-Testing A change that impacts how we test Bevy or how users test their apps S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22050 opened Dec 6, 2025 by kfc35 Loading…
single query per node in UI picking backend A-Picking Pointing at and selecting objects of all sorts A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22049 opened Dec 6, 2025 by ickshonpe Loading…
UI per text section picking A-Picking Pointing at and selecting objects of all sorts A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22047 opened Dec 6, 2025 by ickshonpe Loading…
Add bevy_gltf settings for animation player and target creation A-Animation Make things move and change over time A-glTF Related to the glTF 3D scene/model format C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22046 opened Dec 6, 2025 by greeble-dev Loading…
Generic hierarchy propagate A-ECS Entities, components, systems, and events A-Transform Translations, rotations and scales C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#22043 opened Dec 6, 2025 by molikto Loading…
Use mesh bounds center for transparent/transmissive sorting A-Rendering Drawing game state to the screen D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22041 opened Dec 5, 2025 by venhelhardt Loading…
Add rust-toolchain file A-Build-System Related to build systems or continuous integration C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22040 opened Dec 5, 2025 by IceSentry Loading…
Font weight support A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact
#22038 opened Dec 5, 2025 by ickshonpe Loading…
CI: can filter jobs to run depending on modified files A-Build-System Related to build systems or continuous integration
#22032 opened Dec 5, 2025 by mockersf Loading…
Add subtrait for reborrowing SystemParam types A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Blocked This cannot move forward until something else changes
#22029 opened Dec 4, 2025 by ecoskey Loading…
Replace path canonicalize with our own version. A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22026 opened Dec 4, 2025 by andriyDev Loading…
Add subtrait for reborrowing QueryData types A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22025 opened Dec 4, 2025 by ecoskey Loading…
Configurable Asset Storage A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#22015 opened Dec 3, 2025 by brianreavis Loading…
Doc trivial ecs unsafe A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22014 opened Dec 2, 2025 by hymm Loading…
Support MainPassResolutionOverride for Atmosphere A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22013 opened Dec 2, 2025 by jannik4 Loading…
Make BRP builtins utilities parse and parse_some public A-Networking Sending data between clients, servers and machines C-Usability A targeted quality-of-life change that makes Bevy easier to use
#22005 opened Dec 2, 2025 by Nilirad Loading…
Fix shadow caster/receiver toggle not working A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22004 opened Dec 2, 2025 by momoluna444 Loading… 0.18
Add PreviousState Resource accessible in OnEnter A-States App-level states machines C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21995 opened Dec 1, 2025 by Br3nnabee Loading…
add InfallibleMesh for mesh construction without unwraps A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use
#21986 opened Nov 30, 2025 by robtfm Loading…
ProTip! Follow long discussions with comments:>50.