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fix: CharacterComponent account for collider mass#3254

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Eideren wants to merge 1 commit into
stride3d:masterfrom
Eideren:cc_mass
Open

fix: CharacterComponent account for collider mass#3254
Eideren wants to merge 1 commit into
stride3d:masterfrom
Eideren:cc_mass

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@Eideren

@Eideren Eideren commented Jul 3, 2026

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PR Details

With the new CharacterComponent implementation, we can now pass the mass from the colliders to the body appropriately, improving behavior when pushing objects or when under constraints. Tensor is purposefully ignored as this would prevent the character from staying upright.

Related Issue

None reported

Types of changes

  • Docs change / refactoring / dependency upgrade
  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)

Checklist

  • My change requires a change to the documentation.
  • I have added tests to cover my changes.
  • All new and existing tests passed.
  • I have built and run the editor to try this change out.

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