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6 changes: 5 additions & 1 deletion wiki/Beatmap/Category/en.md
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Expand Up @@ -18,7 +18,7 @@ Inactive beatmaps that have been in this category for 4 weeks are automatically

### Qualified {id=qualified}

Qualified is last stage of the [beatmap ranking procedure](/wiki/Beatmap_ranking_procedure). These beatmaps have been nominated by at least two [Beatmap Nominators](/wiki/People/Beatmap_Nominators) who have made sure that the beatmap meets the standards of the [ranking criteria](/wiki/Ranking_criteria). Beatmaps put into Qualified enter a [ranking queue](/wiki/Beatmap_ranking_procedure/Ranking_queue), and will eventually be [Ranked](#ranked) if they aren't [disqualified](/wiki/Beatmap_ranking_procedure#nomination-resets) from the queue. This period serves as a last line of defence in which any flaws and mistakes that might have slipped through can be fixed.
Qualified is last stage of the [beatmap ranking procedure](/wiki/Beatmap_ranking_procedure). These beatmaps have been nominated by at least two [Beatmap Nominators](/wiki/People/Beatmap_Nominators)[^noms-needed] who have made sure that the beatmap meets the standards of the [ranking criteria](/wiki/Ranking_criteria). Beatmaps put into Qualified enter a [ranking queue](/wiki/Beatmap_ranking_procedure/Ranking_queue), and will eventually be [Ranked](#ranked) if they aren't [disqualified](/wiki/Beatmap_ranking_procedure#nomination-resets) from the queue. This period serves as a last line of defence in which any flaws and mistakes that might have slipped through can be fixed.

Qualified beatmaps have leaderboards, but no [performance points](/wiki/Performance_points) will be awarded and all scores will be deleted when it moves out of Qualified. They use the check icon (![](/wiki/shared/status/qualified.png)) in the song selection screen.

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### Unranked beatmaps statistics

After [7 August 2020](https://osu.ppy.sh/home/changelog/stable40/20200807.3), beatmaps from [Graveyard](#graveyard), as well as [Work in Progress and Pending](#wip-and-pending), started contributing to users' play count and total score. They also received play statistics on their individual pages (play count, success rate, and points of failure), which was only shown before for beatmaps from [Qualified](#qualified) and [Ranked](#ranked).

## References

[^noms-needed]: For beatmaps with only one primary [game mode](/wiki/Game_mode) among all [difficulties](/wiki/Beatmap#difficulty), two nominations for the primary game mode are needed. For hybrid sets (beatmaps with difficulties across multiple game modes), two nominations for the main game mode and one for each subsidiary one are required.
14 changes: 11 additions & 3 deletions wiki/Beatmap_ranking_procedure/Ranking_queue/en.md
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# Beatmap ranking queue

The **ranking queue** manages moving [beatmaps](/wiki/Beatmap) from [Qualified](/wiki/Beatmap/Category#qualified) to [Ranked](/wiki/Beatmap/Category#ranked). Every day, 16 beatmaps from each [game mode](/wiki/Game_mode) are able to move from Qualified to Ranked, as long as they have been in Qualified for at least 7 days. The time of day that beatmaps get ranked is random.
The **ranking queue** manages moving [beatmaps](/wiki/Beatmap) from [Qualified](/wiki/Beatmap/Category#qualified) to [Ranked](/wiki/Beatmap/Category#ranked). Every day, 16 beatmaps from each [game mode](/wiki/Game_mode) are able to move from Qualified to Ranked.

## Disqualification and re-qualification
A timer counts how many days a beatmap should stay in Qualified before it can be ranked. When the timer of a beatmap reaches zero, it is eligible to be ranked on that day. The time of day that beatmaps get ranked is random.

When a beatmap is [disqualified](/wiki/Beatmap_ranking_procedure#nomination-resets), its time spent in Qualified so far is saved. If it gets re-qualified, it will enter the queue as if it had been in the queue for that duration already. This ability to "skip" time spent in the queue caps at 6 days to ensure that beatmaps always stay in Qualified for at least a full day.
7 days is the default waiting time that is set when the beatmap enters Qualified. But beatmaps may be [disqualified](/wiki/Beatmap_ranking_procedure#nomination-resets) if issues are found during their time in Qualified, which will change the timer.

## Disqualification and re-qualification {id=dq-and-re-qualification}

When a beatmap is [disqualified](/wiki/Beatmap_ranking_procedure#nomination-resets), its time spent in Qualified so far is saved. If it gets re-qualified, it will enter the queue as if it had been in the queue for that duration already. This ability to "skip" time spent in the queue caps at 6 days to ensure that beatmaps always stay in Qualified for at least a full day after re-qualification.

Additionally, for every week a beatmap stays disqualified, the timer will increase by 1 day, up to a maximum of 14 days.

If a beatmap is re-qualified with either new difficulties added or if the two nominators processing the new qualification do not include any of the two original nominators, the ranked timer will be reset to 7 days instead of the saved time.
27 changes: 17 additions & 10 deletions wiki/Beatmap_ranking_procedure/en.md
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# Beatmap ranking procedure

*See also: [Rank (disambiguation)](/wiki/Disambiguation/Rank)*
*See also: [Rank (disambiguation)](/wiki/Disambiguation/Rank) and [Ranking queue](Ranking_queue)*
*For beatmap categories mentioned below, see: [Beatmap Category](/wiki/Beatmap/Category)*

[Beatmaps](/wiki/Beatmap) can be promoted to the community by following the beatmap ranking procedure and entering the [Ranked](/wiki/Beatmap/Category#ranked) category.

Expand Down Expand Up @@ -38,27 +39,33 @@ It is recommended to receive mods before requesting nominations from BNs, howeve

## Qualification

Beatmaps that receive two nominations for the main game mode[^main-game-mode] are moved to the [Qualified](/wiki/Beatmap/Category#qualified) beatmap category[^hybrid-sets]. Qualified beatmaps have score leaderboards, but do not reward players with [performance points](/wiki/Performance_points). When a beatmap stays in Qualified for at least 7 days without any open [Problems or Suggestions](/wiki/Modding#types-of-mod-posts), the [ranking queue](Ranking_queue) is able to move it to [Ranked](#ranked).
Qualification is a process where beatmaps that receive enough nominations are moved to the [Qualified](/wiki/Beatmap/Category#qualified) beatmap category. Beatmaps with only one primary [game mode](/wiki/Game_mode) among all [difficulties](/wiki/Beatmap#difficulty) need two nominations for the primary game mode, while hybrid sets[^hybrid-sets] need two nominations for the main game mode[^main-game-mode] and one for each subsidiary one.

If a beatmap is disqualified, its ranked timer will be reset to 7 days if either new difficulties are added or if the beatmap is qualified again without any of the two original Beatmap Nominators. Additionally, for every week a beatmap stays disqualified, the timer will increase by 1 day, up to a maximum of 14 days.
The [Qualified](/wiki/Beatmap/Category#qualified) category exists to provide beatmaps wider exposure to the osu! community with the hopes of discovering potential problems. This is the most common stage for beatmaps to receive wide support, feedback and sometimes meet [obstructions](#obstruction).

This beatmap category exists to provide beatmaps wider exposure to the osu! community with the hopes of discovering potential problems. Problems can be reported to members of the BN and NAT from a beatmap's discussion page. Unlike Pending beatmaps, Qualified beatmaps cannot be updated by their creators, so feedback can only be applied after requesting a [nomination reset](#nomination-resets).
## Obstruction

## Nomination resets
During the Qualified stage, problems are hoped to be reported to members of the BN and NAT from a beatmap's discussion page. Unlike Pending beatmaps, Qualified beatmaps cannot be updated by their creators, so feedback can only be applied after requesting a [nomination reset](#nomination-resets).

Nomination resets help ensure that modders, BNs and NAT members check over the most up-to-date version of a beatmap before it enters the ranking queue.
### Nomination resets

Nominations can be reset when a beatmap is updated by its creator, or when a member of the BN or NAT finds a problem in a nominated beatmap. They can also be reset by members of the [Global Moderation Team](/wiki/People/Global_Moderation_Team) when the reason involves inappropriate content. If a beatmap is qualified when its nominations are reset, it will be disqualified and removed from the ranking queue.
Nominations can be reset when a beatmap is updated by its creator, or when a member of the BN or NAT finds a problem in a nominated beatmap. They can also be reset by members of the [Global Moderation Team](/wiki/People/Global_Moderation_Team) when the reason involves inappropriate content. If a beatmap is qualified when its nominations are reset, it will be *disqualified*(commonly abbreviated as *DQ*) and removed from the [ranking queue](Ranking_queue) back to Pending. All nominations from the beatmap will also be removed.

Nomination resets allow creator to make changes to the beatmap and then request a re-nomination. It also helps ensure that modders, BNs and NAT members check over the most up-to-date version of a beatmap before it enters the [ranking queue](Ranking_queue).

### Vetoes

Members of the BN and NAT occasionally [veto](/wiki/People/Beatmap_Nominators/Beatmap_Veto) beatmaps they believe have quality issues that are unrelated to the Ranking Criteria.

## Ranked
[Beatmap veto](/wiki/People/Beatmap_Nominators/Beatmap_Veto) allows a BN or NAT member to withhold a beatmap from ranking if they feel there are significant issues regarding beatmap quality which make it unfit for the [Ranked](/wiki/Beatmap/Category#ranked) section. It allows seeking further discussion or clarification over any kind of quality issues which they feel need to be addressed before the map can proceed with [Qualification](#qualification).

## Rank

Beatmaps that have passed through the qualification stage have completed the ranking procedure. They have [score leaderboards](/wiki/Ranking) and reward players with performance points.
When a beatmap stays in Qualified for at least 7 days without any open [Problems or Suggestions](/wiki/Modding#types-of-mod-posts), the [ranking queue](Ranking_queue) is able to move it to [Ranked](/wiki/Beatmap/Category#ranked). If it has been through disqualification and re-qualification, the time for it to move from Qualified to Ranked should be [recalculated](Ranking_queue#dq-and-re-qualification). Ranked beatmaps have [score leaderboards](/wiki/Ranking) and reward players with performance points.

Ranked beatmaps are only unranked under exceptional circumstances when issues are found shortly after they reach Ranked status.

## Notes

[^main-game-mode]: A beatmap's game mode is considered its "main" if it contains the most difficulties. In the event the amount of difficulties is the same between 2+ modes, the main game mode will be the one with the most difficulties mapped by the beatmap's host. If neither of those conditions are met, then the main game mode will be the one which gets nominated first.
[^hybrid-sets]: For beatmaps with difficulties across multiple game modes, two nominations are needed for the main game mode and one is required for each subsidiary one.
[^hybrid-sets]: Hybrid sets are beatmaps with difficulties across multiple game modes.
2 changes: 1 addition & 1 deletion wiki/Modding/Nuke/en.md
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**Nukes** were a [beatmap](/wiki/Beatmap) moderation tool in the early years of osu! and the [forum modding](/wiki/Modding/Forum_modding) system. Any beatmaps that were considered to be disregarding the rules (or the creator disregarding the [Code of Conduct](/wiki/Rules/Code_of_conduct_for_modding_and_mapping)) could be nuked by either the [Beatmap Appreciation Team (BAT)](/wiki/People/Beatmap_Appreciation_Team) or the [Global Moderation Team (GMT)](/wiki/People/Global_Moderation_Team).

When a beatmap was nuked, it would have a radioactive symbol ![](/wiki/shared/icon/nuke.gif) on its beatmap thread. This would signal other members of the BAT/GMT that it was not to be considered for [Ranked](/wiki/Beatmap_ranking_procedure#ranked) until significant changes had been made. If a beatmap made the corresponding changes, the icon would be removed and it could proceed with the [ranking process](/wiki/Beatmap_ranking_procedure).
When a beatmap was nuked, it would have a radioactive symbol ![](/wiki/shared/icon/nuke.gif) on its beatmap thread. This would signal other members of the BAT/GMT that it was not to be considered for [Rank](/wiki/Beatmap_ranking_procedure#rank) until significant changes had been made. If a beatmap made the corresponding changes, the icon would be removed and it could proceed with the [ranking process](/wiki/Beatmap_ranking_procedure).

::: Infobox
![](img/forum-listing-nuke.png "Nuked beatmaps and their threads in the Graveyard subforum")
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2 changes: 1 addition & 1 deletion wiki/Ranking_criteria/Simplified_ranking_criteria/en.md
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*For the full ranking criteria, see: [Ranking criteria](/wiki/Ranking_criteria)*

The full list of [ranking criteria](/wiki/Ranking_criteria) is complicated. It explains every rule and guideline required to create a [beatmap](/wiki/Beatmap) worthy of being [Ranked](/wiki/Beatmap_ranking_procedure#ranked), including *a lot* of niche situations that the majority of mappers never encounter.
The full list of [ranking criteria](/wiki/Ranking_criteria) is complicated. It explains every rule and guideline required to create a [beatmap](/wiki/Beatmap) worthy of being [Ranked](/wiki/Beatmap_ranking_procedure#rank), including *a lot* of niche situations that the majority of mappers never encounter.

The **simplified ranking criteria** aims to give mappers a clearer perspective on what's required to create a rankable map through the following:

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