Merge upstream v0.68.3 → v0.68.22#4
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…s--master--components--gate chore(master): release 0.68.3
…26.1 (minekube#840) Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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…s--master--components--gate chore(master): release 0.68.4
…35.1 (minekube#842) Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
…s--master--components--gate chore(master): release 0.68.5
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…s--master--components--gate chore(master): release 0.68.6
…27.1 (minekube#847) Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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…s--master--components--gate chore(master): release 0.68.7
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…s--master--components--gate chore(master): release 0.68.8
…kube#853) Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
…s--master--components--gate chore(master): release 0.68.9
…28.1 (minekube#855) Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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…s--master--components--gate chore(master): release 0.68.15
…30.1 (minekube#876) Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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…s--master--components--gate chore(master): release 0.68.16
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…s--master--components--gate chore(master): release 0.68.17
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…s--master--components--gate chore(master): release 0.68.18
…se-without-queued-pack fix(java): ignore untracked modern resource pack responses
…s--master--components--gate chore(master): release 0.68.19
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…s--master--components--gate chore(master): release 0.68.20
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…s--master--components--gate chore(master): release 0.68.21
…s--master--components--gate chore(master): release 0.68.22
…02.1 (minekube#891) Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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Zieht die aktuellen Upstream-Änderungen von minekube/gate (v0.68.3 → v0.68.22) in unseren Fork.
Relevantester Fix darunter: "queue config plugin messages during backend login"
(minekube/gate@ccc6212) — betrifft session_client_config.go / handlePluginMessage,
den Bereich, der im Verdacht steht, für die zufälligen Spieler-Timeouts verantwortlich
zu sein (Read-Loop bleibt hängen, wenn ein async gefeuertes PluginMessageEvent nie
zurückkehrt; Gate merkt den Disconnect dann nie, Spieler bleibt intern "verbunden").
Der Fix entschärft das Problem, indem Plugin-Messages während der Config-Phase
zwischengespeichert werden, solange der Backend-Server noch nicht vollständig bereit
ist — reduziert das Zeitfenster, in dem der riskante Code-Pfad überhaupt erreicht wird.
Konflikte gab es nur in .release-please-manifest.json und CHANGELOG.md (reine
Metadaten/Doku, keine Code-Konflikte). Der eigentliche Code wurde automatisch
sauber gemergt.
Nicht lokal gebaut/getestet (kein Go-Setup vorhanden) — bitte vor Merge in CI
oder lokal verifizieren.