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                    ____           | | |   | | |           ____
        _____      / ___| __ _ _   | | |   | | |   _ _ _  / ___|      _____
       / ___ \    | |    / _` | |  | | |   | | |  | | | | | |         / ___ \
      / /   \ \   | |   | (_| | |__| | |   | | |__| | | | | |___     / /   \ \
      | |   | |   | |___ \__,_|\____/   \_/   \____/|_| |  \____|    | |   | |
      \ \___/ /    \____|           THE CLAWS           |_|          \ \___/ /
       \_____/                O F  T H E  U N D Y I N G               \_____/
                                  (GODOT 4 BLOBBER)
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                                        \_/

THE CLAWS OF THE UNDYING

A first-person, grid-based "blobber" RPG built in Godot 4.

"The stone does not bleed, yet the walls of the labyrinth weep for those who entered and never returned. Descend, Torchbearer. The Undying awaits."


🌑 Overview

The Claws of the Undying is a dungeon crawler inspired by classics like Wizardry and Shin Megami Tensei. It focuses on atmospheric exploration, tactical turn-based combat, and the claustrophobic tension of navigating a lethal, tile-based underworld.

⚔️ Core Features

  • Grid-Based Movement: Authentic 90-degree turning and step-by-step navigation.
  • Godot 4 Rendering: Utilizing Forward+ rendering, volumetric fog, and SDFGI for a modern-yet-gritty aesthetic.
  • Blobber Mechanics: Control a full party of adventurers acting as a single unit ("the blob").
  • Turn-Based Combat: Tactical RPG encounters where resource management is critical.
  • Dark Fantasy Setting: A hand-crafted descent into the lair of a forgotten deity.

🕯️ Getting Started

Prerequisites

  • Godot Engine 4.x (Standard or .NET)

Installation

  1. Clone the repository:

    git clone [https://github.com/huement/cotu.git](https://github.com/huement/cotu.git)
  2. Open Godot 4 and select Import.

  3. Locate the project.godot file in the cloned directory.

  4. Press F5 to run the project.

🕹️ Controls

W / Arrow Up: Move Forward

S / Arrow Down: Move Backward

A / D: Turn Left / Right

Q / E: Strafe Left / Right

Space / Enter: Interact

Tab: Menu / Inventory

Esc: Pause

🗺️ Development Roadmap

[ ] Implement Party Creation System

[ ] Enemy AI and Pathfinding

[ ] Dynamic Lighting & Torch Mechanics

[ ] Automap System with Fog of War

[ ] Loot and Equipment Tables

Directory Structure

res://
├── .godot/           <-- (AUTO-GENERATED: Never touch/commit this)
├── Assets/           <-- Raw 3D models (.glb), Textures, and Audio
├── Core/             <-- Autoloads (SignalBus.gd, GameState.gd)
├── Data/             <-- Your .tres Resource files (Cat stats, Spells)
│   ├── Breeds/
│   ├── Classes/
│   └── Items/
├── Scenes/           <-- Combined scenes and their logic scripts
│   ├── Combat/       <-- Phased combat UI and controllers
│   ├── UI/           <-- CRT overlay, party windows
│   └── World/        <-- Dungeon levels and environment
└── Scripts/          <-- Standalone components (Movement, Stats)

📜 License

Distributed under the MIT License. See LICENSE for more information.

Extra

Developed by https://huement.com. Built with Godot 4.

About

Godot 4 'Blobber' style RPG. GDScript based development. 3D trying to look like retro 2D.

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