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[Sprig App] Paws Up! #3507
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[Sprig App] Paws Up! #3507
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| onInput("w", () => { | ||
| if (isGrounded()) { | ||
| if (getFirst(player).y < 2) { | ||
| getFirst(player).y -= 1; | ||
| } else if (getFirst(player).y < 3) { | ||
| getFirst(player).y -= 2; | ||
| } | ||
|
|
||
| getFirst(player).y -= 3 | ||
| } |
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Bug: Unconditional getFirst(player).y -= 3 in jump logic causes inconsistent jump heights.
Severity: CRITICAL | Confidence: High
🔍 Detailed Analysis
The onInput("w") handler at games/Paws-Up!.js:247~256 contains an unconditional getFirst(player).y -= 3 statement. This statement executes after an if/else if block, leading to inconsistent jump heights (4, 5, or 3 tiles up) depending on the player's y position. This breaks the core jumping mechanic in a platformer game, making precise jumps unreliable.
💡 Suggested Fix
Remove the unconditional getFirst(player).y -= 3, or nest it within an else clause, or restructure the conditional logic to ensure consistent jump behavior.
🤖 Prompt for AI Agent
Review the code at the location below. A potential bug has been identified by an AI
agent.
Verify if this is a real issue. If it is, propose a fix; if not, explain why it's not
valid.
Location: games/Paws-Up!.js#L247-L256
Potential issue: The `onInput("w")` handler at `games/Paws-Up!.js:247~256` contains an
unconditional `getFirst(player).y -= 3` statement. This statement executes after an
`if/else if` block, leading to inconsistent jump heights (4, 5, or 3 tiles up) depending
on the player's `y` position. This breaks the core jumping mechanic in a platformer
game, making precise jumps unreliable.
Did we get this right? 👍 / 👎 to inform future reviews.
Reference ID: 5945503
| if (getFirst(player).y > 6) { | ||
| getFirst(player).y = 5; | ||
| getFirst(player).x = 0; | ||
| } |
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Bug: Player reset logic hardcodes (0, 5) position, which is incorrect for Level 5's starting position (1, 3).
Severity: HIGH | Confidence: High
🔍 Detailed Analysis
The player reset logic at games/Paws-Up!.js:339~342 hardcodes the reset position to (0, 5) when the player falls. However, Level 5's intended starting position is (1, 3). When a player falls in Level 5, they are incorrectly reset to (0, 5), which breaks level progression and gameplay for that specific level.
💡 Suggested Fix
Modify the reset logic to dynamically determine the correct starting position for the current level, or store level-specific starting coordinates to use upon reset.
🤖 Prompt for AI Agent
Review the code at the location below. A potential bug has been identified by an AI
agent.
Verify if this is a real issue. If it is, propose a fix; if not, explain why it's not
valid.
Location: games/Paws-Up!.js#L339-L342
Potential issue: The player reset logic at `games/Paws-Up!.js:339~342` hardcodes the
reset position to `(0, 5)` when the player falls. However, Level 5's intended starting
position is `(1, 3)`. When a player falls in Level 5, they are incorrectly reset to `(0,
5)`, which breaks level progression and gameplay for that specific level.
Did we get this right? 👍 / 👎 to inform future reviews.
Reference ID: 5945503
Author name
Author: HomousMan
About your game
What is your game about?
YOur a cat jumping through the world.
How do you play your game?
Controls In Game