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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-CrashA sudden unexpected crashA sudden unexpected crashS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
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Description
Bevy version and features
- Bevy 0.18 on main branch
- sha
e3814a944b5d14ae4313575f3c91d40f0fe9925e
What you did
Added the atmosphere to the 3d gizmo example.
What went wrong
Bevy crashed on startup.
Additional information
2025-11-08T19:11:32.605689Z ERROR wgpu::backend::wgpu_core: Handling wgpu errors as fatal by default
thread '<unnamed>' panicked at /Users/mateh/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/wgpu-26.0.1/src/backend/wgpu_core.rs:2391:18:
wgpu error: Validation Error
Caused by:
In a CommandEncoder
In a draw command, kind: Draw
The BindGroupLayout with 'mesh_view_layout_depth_deferred_atmosphere' label of current set BindGroup with 'mesh_view_bind_group' label at index 0 is not compatible with the corresponding BindGroupLayout with 'mesh_view_layout_depth_deferred' label of RenderPipeline with 'LineGizmo 3d Pipeline' label
Assigned entry with binding 29 not found in expected bind group layout
Assigned entry with binding 30 not found in expected bind group layout
Assigned entry with binding 31 not found in expected bind group layout
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-CrashA sudden unexpected crashA sudden unexpected crashS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!