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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-WebGPUSpecific to the WebGPU render APISpecific to the WebGPU render API
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Description
Bevy version and features
- Current commit on main branch. 906bc14
- Have yet to bisect what broke it exactly, but could be the filtering pipeline itself with the mip levels.
Relevant system information
Chrome 142
MacOS 26
What you did
bevy run --example atmosphere --features=debug,webgpu webthen opened link at http://127.0.0.1:4000/
What went wrong
- the atmosphere shader crashes shortly after loading with webgpu warning in the console (attached above)
Additional information
Texture view mip level range (baseMipLevel: 6, mipLevelCount: 1) exceeds the texture's mip level count (1).
- While validating [TextureViewDescriptor] against [Texture (unlabeled 512x512 px, 6 layer, TextureFormat::RGBA16Float)].
- While calling [Texture (unlabeled 512x512 px, 6 layer, TextureFormat::RGBA16Float)].CreateView([TextureViewDescriptor]).
evroon
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-WebGPUSpecific to the WebGPU render APISpecific to the WebGPU render API