OpenJE is an open source project working to reverse engineer and develop a c++ implementation of the Jefferson Engine developed by Interplay Entertainment's Black Isle Studios.
- License: GPLv3 (see LICENSE for more information)
- This project is not affiliated with Bethesda Softworks LLC, Interplay Entertainment Corp., Bethesda Game Studios, or Black Isle Studios.
- This project is completely open source and no commercial use is intended.
- All copyrights belong to their respective owners.
This project is currently in early development.
- Many classes have been identified and named.
- Many class methods have been identified.
- Functions that contain debugging print information have been identified and named.