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Shandalar Old Border: New "lairs", starter decks & Item rebalance #9388
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- Savage Chieftain (green castle): full uncommon + rare deckCard rewards - Recruiter Sliver: full uncommon + rare deckCard rewards - Torturer, Tibalt's Torturer, Demon of Tibalt, Metallic Sliver: uncommon deckCard only (already have fetchlands/specific rares) - Pharaoh, Mighty Djinn: no deckCard added (already very generous rewards)
Set spawnRate to 0 for all 72 bosses and minibosses to ensure they only appear in their designated map locations instead of randomly spawning in the overworld.
End palace maps were incorrectly teleporting to main castle boss rooms instead of their own _f1 boss rooms. This caused players to fight the wrong bosses and receive Mox + Strange Key rewards instead of the Key to the False God items needed to unlock Karona's gate.
Castles required mainQuest >= 2 to appear, but the quest progression only sets mainQuest to 1 (after intro) then 3 (after completion), never reaching 2. Changed activation requirement to val: 1 so castles appear after talking to Arzakon.
Adds an Arzakon dialog option to mark all five castle guardians as defeated, allowing players to bypass the castle quests and proceed directly to chapter 2.
4E (with some 3E cards) mono-color decks and dual-color 7E decks. Unlike the existing starters; these come with a good mix of classic rares and power commons/uncommons, though in low quantities. These should allow a smoother start to the player.
- Titania's Song: fix curly apostrophe encoding - Brainstorm: change set from 3ED to ICE - Sabretooth Tiger: fix spelling (was Sabertooth) - Serra Angel: fix set code from 7E to 7ED
Change all basic land printings in pile deck JSON files to 4ED for visual consistency across all random deck generation.
- Add 36 editions to UI selector (excluding ABU/Revised) - Easy Constructed: use 4th Edition starter decks - Insane Constructed B slot: use 7E_BU_Starter - Removes duplicate deck assignments across difficulties
Rename items (e.g., Triassic Egg → Triassic Amulet) and sync enemy/shop/item data from development branch.
- Add 21 new starter decks from official WotC theme decks (EXO, UDS, ULG, STH, VIS, WTH sets) using SET - Colors.dck naming convention - Split basic lands into 3 art variants across all 66 starter decks - Standardize deck format: add [Avatar] section, art variant suffixes on all cards, and proper footer sections - Update config.json with new deck assignments for Easy/Normal/Hard
Adds 3 Artificer's Bazaar locations selling unique artifact equipment: - Red biome: Aeolipile, Serrated Quiver, Urza's Armor, etc. - White biome: Rod of Ruin, Jester's Cap, Shield of the Ages, etc. - Black biome: Gauntlets of Chaos, Scythe of Yawgmoth, etc. Each shop has 8 items with startBattleWithCard effects, priced at 12,000 gold. Includes TMX maps, POI entries, shop definitions, and biome assignments.
- Add 48 new themed starter decks from STH through SCG sets - Rename and reorganize existing decks for consistency - Update difficulty starter deck assignments in config - Trim edition selector to 22 core sets (removed ABU/ICE/etc)
Trade shards for Beta pack boosters at this rare colorless biome location. Includes custom LEB card pool list for pack generation.
Adjust shop object positions for better player interaction.
Five lairs featuring Shandalar '97 dragons with optional fights: - White: Kiska-Ra of Shandalar - Blue: Whim of Shandalar - Black: Dracur of Shandalar - Red: Mandurang of Shandalar - Green: Prismat of Shandalar Each lair contains a warning dialog, the dragon (threat: 0), a 3ED booster chest, a loot chest (3R + 3U + 15 shards), and scattered gold piles.
Beta boosters can now be purchased with either 10,000 gold or 400 shards. Removed the looping dialog (goto not supported) - players re-interact with the crystal for additional purchases.
A six-question trivia challenge about Magic's most powerful creatures through history (Alpha to Scourge). Multiple choice format with plausible wrong answers. Reward for all correct: 8000 gold, 250 shards, 3 Revised rares, 1 Unlimited rare. One-time completion per playthrough. Includes 2ED and 3ED card pool lists for reward generation.
- Use androsphinx sprite instead of tileset crystal - Randomize answer positions so correct answer isn't always first - Adjust sprite position for larger 32x32 sphinx
Add cave locations for five Elder Dragons to their respective biomes: - CaveNicolBolas (black), CaveChromium (blue), CaveVaevictis (green), CavePalladiaMors (red), CaveArcades (white) Cluster enemy, treasure, and gold objects closer together in all dragon lair maps for better accessibility.
- giantpanda.dck: Fix card name capitalization (Cao Cao, Zhang He, etc.) - chromium.dck: Fix curly apostrophe encoding in Hell's Caretaker - 35 starter decks: Fix invalid set codes for cards not printed in deck's named set, use block-appropriate basic lands (e.g., STH decks use TMP lands, APC decks use INV lands)
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New Lair Events
Starter Decks & Edition System
Bug Fixes