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Releases: CCDirectLink/CCModManager

v1.1.2

15 Oct 16:00

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Fixed

  • Fix mod updates not getting detected sometimes
  • Do not ask to enable mod dependencies after auto update

v1.1.1

03 Oct 14:11

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Fixed

  • Fix mod updates not getting detected due to browser caching
  • Throw failed to fetch error instead of digest mismatch error when mod download response has a status code >=400

v1.1.0

17 Aug 11:57

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Added

  • Added new mod option field noNamePadding that disables the padding after the option name
  • INPUT_FIELD can now have a name
  • Added optional onInit and onDeinit functions to visible mod options
  • Added CCModManager badge to README.md

Changed

  • Added spacing between INPUT_FIELD and INFO

Fixed

  • Improve browser compatibility
  • Improve menu opening performance
  • Fix mod icon loading sometimes throwing errors on CCLoader3
  • Improve compatibility with CrossCode v1.0.2-2 (speedrunner branch)
  • Fix game crash when trying to enable a mod that has missing dependencies
  • Show a prompt to enable installed mod dependencies when they are disabled after installation
  • Fix an error message being printed when in mod options menu that contains an OBJECT_SLIDER and resizing a window
  • Don't install library mods that are built into CCLoader3 (input-api, extension-assert-preloader, nax-module-cache)
  • Fix game freeze when inputting large nonsense repository url
  • Fix focus highlight of INPUT_FIELD without validation being shorter than the input field
  • Fixed INPUT_FIELD, BUTTON and INFO mod option types eating their header
  • Fix menu stack getting popped too many times on opening the mod manager help menu resulting in the game being stuck in the mod manager menu
  • Fix mod tags and authors not showing up on mod that aren't in the database
  • Fix mod tags overflowing out of bounds when they are too long

v1.0.4

26 Jun 10:10

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Added

  • Added new mod option type INPUT_FIELD

Changed

  • Move repository adding from a popup to a separate tab in CCModManager's options
  • Move nax.ccuilib.InputField implementation from nax-ccuilib to here (now named modmanager.gui.InputField)

Fixed

  • Improve browser compatibility
  • Fix mod menu sometimes opening empty
  • Improve cc-instanceinator compatibility
  • Fix mod options menu title showing the mod title instead of the title defined when registering the mod

v1.0.3

16 Feb 09:29

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Changed

  • Library mods are now shown by default
  • Also print the extension name when it's missing and a mod requires it
  • For CCLoader3, the mod installation dir is now modloader.config.modsDirs
  • Improved behavior when there's no internet

Fixed

  • Close mod installation menu on error

v1.0.2

31 Oct 14:10

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Added

  • Left clicking a mod in the Settings tab opens the mod's settings menu
  • Add "preventResettingToDefault" property on changeable options
  • Add "thumbWidth" property on OBJECT_SLIDER

Changed

  • OBJECT_SLIDER thumb size now has a minimum of 30px
  • On game start, all OBJECT_SLIDER values will be put in their bounds

Fixed

  • Left clicking a mod in the Settings tab doesn't crash anymore
  • Fix crash when clicking the "Reset Settings" button some mod's setting page
  • Fix top bar buttons like "Help" becoming uninteractable after resetting the mod's settings
  • Fix OBJECT_SLIDER not working properly with floating point numbers

v1.0.1

28 Oct 18:22

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Changed

  • Clarify the intent in the game start autoupdate prompt

Fixed

  • Fix mod list not loading in some very specific cases

v1.0.0

19 Sep 14:06

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Changed

  • Update the mod repositories to the official (CCDirectLink/CCModDB) from the testing one (krypciak/CCModDB)

Fixes

  • Force CCLoader to update first before any other mods

v0.9.22

15 Sep 08:31

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Added

  • Added a tab for mods that have a dedicated settings page

Changed

  • Remember the "Include local" and "Hide library mods" filter options across game restarts
  • Make the manual enforcer less annoying

Fixed

  • Fixed CCLoader sometimes getting detected as not installed

v0.9.21

20 Aug 11:55

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Added

  • Enforce the manual on all souls

Changed

  • Mod options can now also be opened with mouse right click

Fixed

  • Fixed mod settings and testing buttons being unpresssable on gamepad when the gamepad bindings are changed