Collision model works between a rigid and hex model but not between rigid models #5693
Replies: 2 comments 9 replies
-
|
Hello ! Collision with a deformable object will most of the time have a solution with a local minimum of energy thank's to the deformable object being able to transform the contact energy and the inertia into deformation energy. Btu this is not the case with two rigid objects. With rigid object, no deformation occurs, and all energy transfert has to be done through inertia, leading to having a unique solution. Now depending on how you move your object, this limitation might lead to an over-constrained problem where you'll get this kind of behavior. How do you move your probe ? |
Beta Was this translation helpful? Give feedback.
-
|
Thanks! I think the multi points 3 dofs spring makes sense. I hope I understand you correctly. Does it mean the master should be mapped to the controller's mechanical object Here is my set up for the probe object. I created a I don't know how to set up the spring model you mentioned, so below is chatgpt generated: The good news is that I can use the mouse to attach a spring to move the probe and the collision between the probe and the rigid bone is activated. However, the controller stopped working. I do want to have the controller to allow more subtle and stable control of the probe. I am not sure if this is the correct way to set up the multipoint spring model. Could you give some suggestions and examples? Thanks! |
Beta Was this translation helpful? Give feedback.
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Hi,
In my scene, I have two rigid objects and one hexdedron object. The collision detection and response works well between a rigid and the hex models. However, though collision detection works between two rigid models, but the response did not work. Therefore, one object simply penetrated another object:
Here is how I set up the collision pipeline:
Collision pipeline
Here is how I set up the collision model for a rigid body. I tried both "Line" and "PointCollisionModel".
Could you give me some suggestions? Thank you very much!
Beta Was this translation helpful? Give feedback.
All reactions