diff --git a/src/content/platformer/step14_en.md b/src/content/platformer/step14_en.md index 8122a63..57f9358 100644 --- a/src/content/platformer/step14_en.md +++ b/src/content/platformer/step14_en.md @@ -147,7 +147,7 @@ Here's how the whole thing will look like: PlayState._handleCollisions = function () { // ... this.game.physics.arcade.overlap(this.hero, this.key, this._onHeroVsKey, - null, this) + null, this); }; ```