Hi, I'm working on contributing an updated recipe for ffmpeg. FFmpeg is building, but I'm seeing this error when the app is linked:
duplicate symbol '_ff_init_half2float_tables' in:
/Users/macmini/Library/Developer/Xcode/DerivedData/racecaptureapp-gvoxmqndeqrfaxcpilbfwwppcdqu/Build/Products/Debug-iphoneos/libswscale.a[arm64][11](half2float.o)
/Users/macmini/Library/Developer/Xcode/DerivedData/racecaptureapp-gvoxmqndeqrfaxcpilbfwwppcdqu/Build/Products/Debug-iphoneos/libavcodec.a[arm64][357](half2float.o)
ld: 1 duplicate symbols
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Here's my recipe.
I also have cleaned the old version of ffmpeg as much as possible from the build and app directories.
from kivy_ios.toolchain import Recipe, shprint
from os.path import join
import sh
class FFMpegRecipe(Recipe):
version = "n6.1.2"
url = "https://github.com/FFmpeg/FFmpeg/archive/{version}.zip"
include_per_platform = True
include_dir = "dist/include"
optional_depends = ["openssl"]
depends = ["libx264"]
libraries = [
"libavcodec/libavcodec.a",
"libavdevice/libavdevice.a",
"libavfilter/libavfilter.a",
"libavformat/libavformat.a",
"libavutil/libavutil.a",
"libswresample/libswresample.a",
"libswscale/libswscale.a",
]
pbx_frameworks = ["VideoToolbox"]
def prebuild_platform(self, plat):
marker_name = f"patched_{plat.arch}"
if self.has_marker(marker_name):
return
self.apply_patch("patches/configure.patch")
self.set_marker(marker_name)
def build_platform(self, plat):
extra_cflags = []
extra_ldflags = []
options = [
"--disable-everything",
"--enable-swscale",
"--enable-avcodec",
"--enable-parsers",
"--enable-decoders",
"--enable-demuxers",
"--enable-filter=aresample,resample,crop,scale",
"--enable-protocol=file,http,rtmp",
"--enable-pic",
"--enable-small",
"--enable-hwaccels",
"--enable-static",
"--disable-shared",
# libpostproc is GPL: https://ffmpeg.org/pipermail/ffmpeg-user/2012-February/005162.html
"--enable-gpl",
"--enable-libx264",
"--enable-libshine",
# disable some unused algo
# note: "golomb" are the one used in our video test, so don't use --disable-golomb
# note: and for aac decoding: "rdft", "mdct", and "fft" are needed
"--disable-dxva2",
"--disable-vdpau",
"--disable-vaapi",
# disable binaries / doc
"--enable-cross-compile",
"--disable-debug",
"--disable-programs",
"--disable-doc",
"--enable-pic"]
extra_cflags += ["-I{}".format(join(self.ctx.dist_dir, "include", "common", "libx264"))]
extra_cflags += ["-I{}".format(join(self.ctx.dist_dir, "include", "common", "libshine", "include"))]
plat_basename = plat.name.split("-")[0]
extra_ldflags += ["{}".format(join(self.ctx.dist_dir, "lib", plat_basename, "libx264.a"))]
extra_ldflags += ["{}".format(join(self.ctx.dist_dir, "lib", plat_basename, "libshine.a"))]
if "openssl.build_all" in self.ctx.state:
options += [
"--enable-openssl",
"--enable-nonfree",
"--enable-protocol=https,tls_openssl"]
build_env = plat.get_env()
build_env["CFLAGS"] += " " + " ".join(extra_cflags)
build_env["LDFLAGS"] += " " + " ".join(extra_ldflags)
build_env["VERBOSE"] = "1"
configure = sh.Command(join(self.build_dir, "configure"))
shprint(configure,
"--target-os=darwin",
"--arch={}".format(plat.arch),
"--cc={}".format(build_env["CC"]),
"--prefix={}/dist".format(self.build_dir),
"--extra-cflags={}".format(build_env["CFLAGS"]),
"--extra-cxxflags={}".format(build_env["CFLAGS"]),
"--extra-ldflags={}".format(build_env["LDFLAGS"]),
"--disable-x86asm",
*options,
_env=build_env)
"""
shprint(sh.sed,
"-i.bak",
"s/HAVE_CLOSESOCKET=yes//g",
"config.mak")
shprint(sh.sed,
"-i.bak",
"s/#define HAVE_CLOSESOCKET 1//g",
"config.h")
if exists("config.asm"):
shprint(sh.sed,
"-i.bak",
"s/%define HAVE_CLOSESOCKET 1//g",
"config.asm")
"""
shprint(sh.make, "clean", _env=build_env)
shprint(sh.make, self.ctx.concurrent_make, _env=build_env)
shprint(sh.make, "install")
recipe = FFMpegRecipe()
Describe the bug
Getting duplicate symbol issue when running our app with ffmpeg n6.1.2
Hi, I'm working on contributing an updated recipe for ffmpeg. FFmpeg is building, but I'm seeing this error when the app is linked:
Here's my recipe.
I also have cleaned the old version of ffmpeg as much as possible from the build and app directories.