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Removing glsl shaders and replacing with numba #86

@gaorkl

Description

@gaorkl

Is your feature request related to a problem? Please describe.
For now, ray sensors can be calculated with glsl or numpy. I would like to remove glsl and accelerate the numpy calculations with numba.

Describe the solution you'd like
Remove glsl shaders, create a single RayCompute that is based on numpy and accelerated with numba.

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