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transparent color support #82

@johnnychen94

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@johnnychen94

Currently, ImageBinarization doesn't support transparent colors (e.g., RGBA) so I open this issue to see your opinions:

  • leave it unsupported
  • drop the transparent channel
  • keep the transparent channel and output the transparent gray color, e.g., GrayA{T} (Unfortunately, T can't be Bool here).

I'm not sure if we should support this. Neither dropping or making output GrayA{Float64} type doesn't sound very good to me.

cc: @ashwani-rathee

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